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Book of travels starting skills
Book of travels starting skills










book of travels starting skills

We hope you're having a fantastic holiday season.

book of travels starting skills

You are a big part of what makes our game special.Ĭontent Drop: 1 Year EA Anniversary Digital Goodies Thank you very much for your continued support, your passion and for playing Book of Travels. That's it for today, but you'll hear more from us soon. We have enjoyed seeing people piece together their theories and examining every piece of junk they find hoping it reveals some dark secret – there is more to come. Some of it is already there, and some of you have found it. Over the coming weeks the layers of content around the changing storyline will start to be unlocked. As we released new achievements, new storylines and quests are starting to be uncovered. This includes changing the way we explain features so the existing and new content we have already added around starting quests and exploring can be experienced the way we want. This is why it’s important to us to get Features working correctly as and when we release content. If clothing is broken having 20 different cloaks does not mean anything. Changeable clothing is a feature, 20 different cloaks are content. With a quest creation system, if its broken and thus delivers broken quests, adding 20 new quests just leads to more broken quests and a higher level of frustration with our players that we don’t want them to experience. So, it is important to make sure features work and are robust and useable before you use them at a large scale. If that is broken, having 20 zones with 20 broken fires makes little sense. You can build fires anywhere, but we have some prebuilt fires you can just light yourself. An easy example is our fire creation system. When people ask for more content, pushing out more areas with features that don’t work just leads to more things not working. We realise that being unable to find that content is our fault, and that is why we needed to re-write some of the features to make it easier to reach the content.ĭuring development and Early Access the general process is you create some “features”, people use the features and the number of features in an area reflects a level of content. This is because content is often layered within each area, and until you dig past the first few layers you don’t find the content that is hidden underneath. Often on our reviews we see people say “there is nothing to do” and yet we know there are players who have played for hundreds of hours. This takes us to what is meant by Content, as for a large number of players content = maps, and this is a very misleading way of looking at games. With this map you now get some ideas of what areas of the game world we will release in each DLC pack. During our Kickstarter we released a Roadmap which included different Downloadable Content packs and the order they would be released in.












Book of travels starting skills